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My first model in ZBrush

  • Writer: ShrutiRoyBir
    ShrutiRoyBir
  • Nov 26, 2021
  • 2 min read

Updated: Jan 2, 2022

Fun fact: ZBrush is an advance tool for 3D modelling, every 3D designer should give it a go. Specially, if you have basic knowledge about anatomy, topology and overall sculpturing, if not still you gonna enjoy it a lot.

This is the first ZBrush model I made as you can see video above. I played with "Move tool" a bit to create basic head shape and made holes for eyes and mouth. But I practiced "clay tool" for entire model and I found it very effective so far.

Yes, to create fine details like hair strands it is not suitable as it works only on surfaces. So we can create wrinkles and skin or clothing folds and other interesting details required for an appealing model.

So for hair I have used "snake sphere tool", which is another awesome tool which creates hair or threads dynamically. To initiate base skin but can be dragged to anywhere in the viewport to make it as long as you need.

Hope you enjoyed and if you are a 3D modeler I will definitely recommend you to give zbrush a try.

Plenty of internal tutorials available for me on my Uni Canvas to learn basic tools but for you, some of them I have used I mentioned it below.


https://www.youtube.com/watch?v=_yKGfcp2z3k and also another one is below...


Imp tips: Its always easier and faster if you practice shortcut keys. for more info you can visit... http://docs.pixologic.com/user-guide/keyboard-shortcuts/


Or if you like to download shortcut key pdf pls feel free to do so from below link

Specially, for advance and complicated app like ZBrush shortcut keys are lifesaver. I created this model within an hour. For a beginner like me, one hour is not much I guess, happy sculpting :).




 
 
 

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The blog, images, videos, cg elements, sound clips and reference videos are used in this site for educational purpose only.

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