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CHARACTER PERFORMANCE ANIMATION
Progress Report

MAIN IDEA 

A teenage girl who is very excited and happy about her final audition is spreading the good news to her friend over the call with an artful manner.

 

MY INSPIRATION ? 

​I always get inspire by stories written by my dad and I like stories too. I always wanted to incorporate my own idea and imagination on screen. Now, I got the opportunity and freedom to do it, than why not a scene from my own story? I took one dialogue, acted and recorded my voice and used it for animation.

AIM & OBJECTIVE 

The aim is spreading a message that help people who need and deserve help and be human, we will loose nothing, but we don’t know what situation a person facing and dealing with in his or her life. And obviously, through this animation I like to learn animating expression and emotions and also lip-sync and the flow of body along with that emotions and sound or audio. It is not perfect yet but I know one day I will be near to perfection level, may be.

bonnie and jasmin.png

REFERENCES AND RESEARCH AND CG ASSETS

For this project, I selected the character who is very jolly and happy girl with big dreams. During my class, apart from internal tutorials provided by my supervisor, I was learning about tween machine online and I found one tutorial how to animate easily with tween machine plugins in Maya. https://www.youtube.com/watch?v=C-BUhzOCBfk

I have done lot of practice with different poses to make it handy with the rig and now I think this rig is quite flexible and easy to handle.

REFERENCE VIDEOS

During my workshops I did lots of research about entire procedure, How to accomplish a performance animation efficiently. I gone through many videos online form preproduction to Playblast and publish. Some videos were really helpful. For example;

The Secret Animation Workflow You Should Be Using, I learnt everything about Animation Layers.

https://www.youtube.com/watch?v=7dAzk2oeQoA

Later, I realized that just for one character sitting and talking is simple animation so I did not feel the requirement, but it is a great tutorial I am going to use it for next project.

The 7 Workflows of Professional Animators, Its really helpful, all animators should follow.

https://www.youtube.com/watch?v=GMTet6nd_iM

How to Animate with the Graph Editor

https://www.youtube.com/watch?v=RQ31vjgJM2c

Character created for study purpose. Design and Animation: Ivan Oviedo Model: Jean Marcel Rig: James Do Carmo and Richard Kazuo https://www.facebook.com/kippcasestudio

https://www.pinterest.co.uk/pin/388154061628409686/

https://www.pinterest.co.uk/pin/730990583248343565/

There are many internal tutorials provided by my Supervisor, but still researching online and going through some different animations done by various artists is added advantage. 

jasmin rig.jpg

CHARACTER RIG

The 3DModel/Rig used in this animation is named Jasmine Rose, she is an open source model created by Ahmed Shalaby and can be downloaded for free here: 

https://shalabology.wordpress.com/free-stuffs/free-rigs/jasminerose-free-rig-for-maya/

BLOCKING KEY POSES IN MAYA

As I mentioned before, this is my own imagination and its a scene from my own story, I have acted and recorded the my own voice I already have the reference video to create the basic key poses.

VOICE OVER

I recorded some dialogue in my mobile and used it for my project. I did research how it works with the scene and what are the possibilities.

FINAL VIDEO OF CHARACTER PERFORMANCE ANIMATION

Initially, I have faced many problems and I struggled a lot during the process, at times I thought to give up with this and do something else, lol. But positively, I handled it with patience and I have done it but I wish I could have more time to polish it and give the finishing touch to make it perfect. For now, I have added the finished video on top of this page, Enjoy, and don;t forget to comment below, Thanks.

 © 2020 Created by Shruti Bir

The blog, images, videos, cg elements, sound clips and reference videos are used in this site for educational purpose only.

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