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Texturing the Headphone in ZBrush & 3D Substance painter

  • Writer: ShrutiRoyBir
    ShrutiRoyBir
  • Jan 16
  • 1 min read

IMP tip: While exporting make sure if it is animated file and camera and lights, export as FBX. To export only the model export as OBJ.

Before exporting the file we must make sure we do it right. To know more about "preparing the file to export" I made another blog you should go through.


It is really exciting and easy to texture in ZBrush with "alpha textures". There are many alpha files are available by default, but we can create our own new alpha files in Photoshop etc and import it into ZBrush as well. As I did it. I tried to give the ear-pad a old used leathery texture in bellow picture.

Lets add more texture, to make it old enough LOL.


If by chance I missed the session we can join online as I did this workshop online. There are always have recordings in Canvas to review the steps. But for extra research I just gone through some external tutorials too. So how to import and use alpha in ZBrush use the link below.


 
 
 

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